2007-05-27

cod4, pressrelease


here's activisions pressrelease for call of duty 4: modern warfare. the whole thing sounds like a bf2142, et:qw thingy with futuristic stuff with some vehicles in it. but as always, vehicles and such will always be possible to turn off if the community so pleases. so i doubt that'll be an issue. what i'm more worried about is the fucked up hitboxes, angles and all the glitching that remained untouched in cod1. if that is sorted, cod4 could actually be a great game, if not then well.. time will tell i assume, but my guess is that i'm all into et:qw by the time cod4 hit the shelves. here goes..

INFINITY WARD DEPLOYS FOR NEW BATTLE WITH

CALL OF DUTY® 4: MODERN WARFARE™

Santa Monica, CA – May 25, 2007 – Grab your flashbangs and prepare to break cover for the most intense and cinematic Call of Duty® experience ever as Activision, Inc. (Nasdaq: ATVI) and Infinity Ward today confirmed development of Call of Duty® 4: Modern Warfare™. The new action-thriller from the award-winning creators of the Call of Duty series will arm gamers with the most advanced and powerful arsenal of modern day firepower to fight a new war in the world’s most treacherous hotspots.

“Call of Duty 4: Modern Warfare is the most intense, visceral title we’ve ever created,” says Jason West, co-studio head and project lead, Infinity Ward. “The single player campaign is a well-paced, non-stop action experience. As the story unfolds, the player is introduced to new gameplay at every turn – one moment you are fast-roping from your Blackhawk helicopter after storming into the war zone with an armada of choppers, the next you are a sniper, under concealment, in a Ghillie suit miles behind enemy lines, the next you are engaging hostiles from an AC-130 gunship thousands of feet above the battlefield – get ready for the fight of a lifetime.”

Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers amazing special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects to enlist players into the most photo-realistic gaming experience. Combined with Call of Duty’s award-winning audio design, players will face war as never before.

In addition to single player, Infinity Ward has deployed a dedicated team from the start to deliver a new level of depth to multiplayer. Building on the hit Call of Duty 2 online experience, Call of Duty 4: Modern Warfare’s new multiplayer is set to provide the community an addictive and accessible experience to gamers of all levels.

Call of Duty 4: Modern Warfare is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Windows® PC. The title is scheduled for release this fall and has not yet been rated by the ESRB.

source:
callofduty.se

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