2007-05-30

dohfOs - almost famous?

hah.. yeh. well, not really. but i found it quite funny that my site has drawn attention from both activision in the us and splash damage from uk (enemy territory: quake wars publisher and game designer if someone didn't allready know that). that was something i so did not expect since i haven't posted the link to my site on any site other then the qw.se-forums. i mean, how on earth did they find this site? ofcourse what they where looking for was "word from et:qw beta tester" that i wrote about the other day. well. atleast now i know what kinda computers they are using ^^ anyways av/sd: i hope you don't find that post crashing down on some rules that you have. if so, feel free to drop me a line and explain why on earth that is.

other then that "dohfOs - das fucked up website" has so far reached about 130+ unique visitors, and that within the first 2 days. gotta say i'm suprised. but i hope you people that visit my site atleast enjoy some parts of what's written and/or given to you in some way.

more to come...

2007-05-29

teletubbies makes you gay


well. atleast that's what the "children’s ombudsman" (representative) in polen thinks. the polish government is therefor going to see if teletubbies is encouraging children to be gay.

"- i've noticed he (tinky winky) wore a purse and this among other things can be a hidden gay insinuation" says the children’s ombudsman.

welcome to the 21st century polen (now explain this, rusk and la!)

source:
expressen (in swedish)

2007-05-28

wow, it makes you dance

so, guess most of us wow'ers have seen where the dances are from by now. but i found this clip (though kjn) and as it's quite well made it's well worth a look.




but then again. some of them are missing (where the hell is my female tauren or undead!!!?) "#(#&/¤"#&"/#

phaneuf owned by ruutu

quite old, but still a great laugh. gotta love the commentator.




don't try to pick a fight, u might get tripped.

word from a et:qw beta tester

not my words, and not from any mate of mine, found this info on some ramdom page (posted may 23rd) and thought i would share it. don't shoot the messenger ^_*

Aight well I've had a chance to play it, but I'm not realy sure what to think of it... The gameplay is kind of like unreal tournament style movement - a lot of bunny hopping and jumping about realy fast.... It's too fast-paced for me; I was hoping for an epic battle style game with maps that are expansive and require tactics, when in fact it is more like 'run at eachother and try and kill as many of the enemy as you can before you get killed yourself. That's fine if you like that type of thing, but I don't think that's the way that it has been marketed.

The other thing I wasn't impressed by were the vehicles. Their animation is shoddy as fuck, you don't feel like you're in a vehicle at all. the quad bikes seem to glide along a horizontal straight line and when you turn it immediately turns with no suspension and unrealistic resistance. Think of a game like bf2... You get in a humvee and it's springy and fast and it geta you from a to b quickly. Then you get in a tank and it is slow and sluggish. It has little suspension and rumbles along. when you start to move it takes a second to get up to speed.

In ET:QW beta, you jump in a quadbike and you go from A to B then you jump off and shoot people. Then you get in a tank and it zips along, albeit a little slower than the quadbike, and then you jump out and shoot people before you get blown up. In BF2 the gun turrets on the tank resist your mouse movements and grind around slowly and screech to a halt. In ET:QW Beta, you turn the tank turret round and it does what you tell it to. It reacts almost the same way as when you turn your gun whilst on foot.

So the bottom line for now: It's great if you like deathmatch style shoot-em-ups. If you wanted a tactical battlefield style FPS game, this probably isn't what you're expecting. HOWEVER, it is only in beta stages. A lot has to be fixed and a lot will be changed, so let's see how it is when it goes gold.


Another two days later:
I've played a little more - they're ironing out a lot of the problems but it is still a _very_ unstable beta. Last night they switched all the servers over to 'objective' mode which is more tactical and as the name suggests, involves completing objectives. This played well, but the objectives were completed far too quickly a lot of the time. This is an issue which is being addressed so it shouldn't be a problem when the game goes gold.

One very good point is that the helicopters are all VERY easy to fly. It won't be like bf2 where you all pile in to a transport heli and the noob flying it pitches it backwards off the aircraft carrier, turns it upside down and plunges it into the sea, killing all 6 passengers.

I'm working through a few tweaks of the config files with on of my clan members and finding big bugs. For instance, the setting for your monitor's refresh rate should set itself automaticaly, however it doesn't, which may be the cause of many people's framerate issues. Changing it definately gave us a performance boost and fixed a Vsync issue which was screwing with the mouse cursor and giving it latency.


And three more days later:
Bunny hopping is still alive and as annoying as ever, but no more so than any other games. I wasn't aware that covops was a *new* class? It's been there since I began testing.... Basicly it's the sniper/hacker class. One thing that's cool about the classes is that many share the same basic weapons (e.g. assault rifle, shotgun) which means that you can use the gun you like with several different kits, unless of course you want a rocket launcher/sniper. Some of the strogg weapons are AWESOME. one class has an automated flying drone which you control to dig into people and kill them. The same class also has a teleport gun which fires a little beacon. You then fire again and it teleports you to wherever the beacon is. This lets you reach high places or get behind people and stab them in the back!

I just played a game with only 4 people on each team, and my team were all my clan members - it was AWESOME fun. We worked together to finish objectives and instead of running blindly into a room we'd have one of us send a flying drone into the building to find out where the enemy was, and then we'd storm it together, taking everyone out. Also, I realy started to appreciate the graphics. I got to a place in a map which I hadn't been yet - a hugely intricate strogg tower covered in pipes and organic matter all shining and glinting in its normal-mapped greatness.

So, Perhaps there is hope yet for ET:QW? However, right now it doesn't look as if we will be seeing it on the shelves any time soon. The word going around is that release has been set back until August. This ISN'T a bad thing though. It shows that the publishers are willing to wait until the game is polished off and playing well before releasing it. We've seen too many titles go on the shelves prematurely recently, usualy due to pressure from publishers. to meet deadlines.

Right now the main issue with the game is server side - It is EXTREMELY unresourceful. We worked out that unless the developers do some serious work on improving the efficiency of the game server-side, it is going to cost upwards of £450 per month to run an ET:QW server. Don't dismiss it straight away though, there's definately work being done on the server app and they are addressing the problem. Hopefully we'll have enough time to test the game thoroughly and iron out all of the problems before it hits the shelves. If the current problems are fixed, this WILL be an awesome game. Not a battlefield replacement, but a nice change in gameplay style which in concept is a perfect blend of objective warfare and 'shoot-'em-up' scrapping.


so he ain't really that impressed. seems like he's an old bf2-player. and et:qw released in august? oh well. time will tell, once again - when it's done -.- and then again. i don't know how reliable the source is, but atleast i find it an interesting read even though this seems to be just a random player lucky enough to get a key. why didn't i get one, i'm random too!

source:
figvam's wigwam

l41d?


hmm.. ;|

2007-05-27

about them "blogs"

hah.. this is the perfect example why i would never do a "real" so called blog.

«21:54:54» {@farlig} lal
«21:54:57» {@farlig} blogs are for noobs
«21:55:12» {@farlig} like this retard





and if you thought that was the last of it, think again. and sure. it might be just fake. but still, it's hillarious and i woudln't be supprised if there really is ppl like this mofo.

link:
rtard bernice aka "dax flame", one of the most viewed blogs @ youtube

geez, i wonder why? ^_*

huntelaar's payback


just had to post this one. in todays dutch playoff to the champions league my dutch fav. team afc ajax played az alkmaar. afc ajax won the game with 3-0 and are therefor going to play in the champions league next season. however, the fun doesn't end there. if u look at the gif-image in the post you'll see an alkmaar defender making an own goal (2-0). at the end of the clip a ajax player (huntelaar) throws himself infront of the dude and laughs.

the story is that the dude that made the own goal, kicked huntelaar in the stomach in the begin of the match. now, huntelaar gets his payback, and what a beauty ;>

view the whole clip and with better quality:
@ youtube

forza ajax, and forza my evil twin brother giel. good luck in the champions league next season!

cod4, pressrelease


here's activisions pressrelease for call of duty 4: modern warfare. the whole thing sounds like a bf2142, et:qw thingy with futuristic stuff with some vehicles in it. but as always, vehicles and such will always be possible to turn off if the community so pleases. so i doubt that'll be an issue. what i'm more worried about is the fucked up hitboxes, angles and all the glitching that remained untouched in cod1. if that is sorted, cod4 could actually be a great game, if not then well.. time will tell i assume, but my guess is that i'm all into et:qw by the time cod4 hit the shelves. here goes..

INFINITY WARD DEPLOYS FOR NEW BATTLE WITH

CALL OF DUTY® 4: MODERN WARFARE™

Santa Monica, CA – May 25, 2007 – Grab your flashbangs and prepare to break cover for the most intense and cinematic Call of Duty® experience ever as Activision, Inc. (Nasdaq: ATVI) and Infinity Ward today confirmed development of Call of Duty® 4: Modern Warfare™. The new action-thriller from the award-winning creators of the Call of Duty series will arm gamers with the most advanced and powerful arsenal of modern day firepower to fight a new war in the world’s most treacherous hotspots.

“Call of Duty 4: Modern Warfare is the most intense, visceral title we’ve ever created,” says Jason West, co-studio head and project lead, Infinity Ward. “The single player campaign is a well-paced, non-stop action experience. As the story unfolds, the player is introduced to new gameplay at every turn – one moment you are fast-roping from your Blackhawk helicopter after storming into the war zone with an armada of choppers, the next you are a sniper, under concealment, in a Ghillie suit miles behind enemy lines, the next you are engaging hostiles from an AC-130 gunship thousands of feet above the battlefield – get ready for the fight of a lifetime.”

Mixed with explosive action, Call of Duty 4: Modern Warfare also delivers amazing special effects, including use of depth of field, rim-lighting, character self-shadowing, real time post-processing, texture streaming as well as physics-enabled effects to enlist players into the most photo-realistic gaming experience. Combined with Call of Duty’s award-winning audio design, players will face war as never before.

In addition to single player, Infinity Ward has deployed a dedicated team from the start to deliver a new level of depth to multiplayer. Building on the hit Call of Duty 2 online experience, Call of Duty 4: Modern Warfare’s new multiplayer is set to provide the community an addictive and accessible experience to gamers of all levels.

Call of Duty 4: Modern Warfare is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Windows® PC. The title is scheduled for release this fall and has not yet been rated by the ESRB.

source:
callofduty.se

when it's done, preview


enemy territory: quake wars, the game that's never gonna be released has been previewed (even though they call it an review) by crossfire.

it's one of the better previews out there 'cuz this dude ain't just talking about the gfx and the ültra cool vehicles and classes. this one is actually mentioning something we do wanna know more about such as gameplay, feeling, what it could hold for the future and he pretty much sums it up rather nicely. check it out.






Now though its time to look at the parts that only the clan player is going to be bothered about, that very personal question, how does it feel?

Well, it doesn’t feel like the good ol’ Quake 3 engine anymore, those days are well and truly gone. The Quake 3 engine allowed a freedom of movement that could make even the fattest gamer feel like a lean gazelle. The modified Doom 3 or Quake 4 engine, well its true in Quake 4 at least you do feel like you’re carrying a few extra pounds. In Quakewars the movement does feel a touch more brisk than in Quake4. The more people seem to work with this engine the better it gets, but as someone that has lived off Quake 3 engine games for so long, there is some work needed to get used to the engine.

Strafe jumping is very different, your second jump gives you just a little acceleration, after that point it is about using the map to give you speed. That in itself takes some time to master, there are many bumps and divots in the ground that you can land in on in correct angles to generate speed. Many outside objectives are underneath slopes or hills to allow the attacking soldiers the chance to gain some speed when coming from spawn, all in all it’s a very different method of picking up the speed.

If you run in a straight line in RTCW and run in a straight line ET:QW your speed is probably about the same, however there is a big noticeable difference that you’re on a ‘fatter’ game engine. I’m sure a technical wizard could come in and say the engine is not fatter it’s just bigger boned, but the truth is feeling fat isn’t great.

That fat feeling continues into the weapons fire and the duals. Describing the feeling of a 1on1 is very difficult, but in Quakewars that 1on1 adrenaline rush is hard to achieve because getting outta the way of your opponent and coming back for more is a little sluggish, it can often be too much of a case of who sees who first being the killer blow in the duel.

All in all the biggest drawbacks to the game come from being used to something for so long and perhaps just wanting that again. That’s never going to happen and with a good old slog at Quakewars you begin to get used to being fat, the more I play it, the more I enjoy it and that’s a very good sign and I’m also sure when I upgrade I will enjoy it even more as the lack of frames from my laptop is annoying.

The game itself? Its excellent, it’s a brilliantly crafted game that has thought of a lot of a lot to please both new and old players. I have no doubt in my mind that it will be both popular and long lasting. There is a lot to do and there’s still that immense teamplay dynamic that keeps you engrossed in clan wars. For me I’ve been waiting for a game to get stuck into once again and finally it has come. Its got it all, it is the next step for Wolfenstein fans its just a case finding the right way to approach it so that you’re ready for something that is going to come from left field.


source:
crossfire preview

this is why..

..i haven't really tried to get a drivers licence yet.



could've been me ^^ it's about a person who's trying to get his drivers licence but kinda forgot to change gear from reverse before putting his foot on the pedal. poor wall ;|

source:
aftonbladet

virtual barbershop

so.. as i'm new to this. i gotta try linking to a youtube-movie (well, this one ain't really a movie but anyway). first out is the awsome virtual barbershop. so turn up the volume, use headphones and close your eyes (and no, this is not one of those vid's where u will freak out because some fool is screaming at the end, trust me, it's safe). enjoy!





edit: actually think it worked. i found this through my mate farlig some weeks back, whom had found some page where this one was posted. hope you liked it.

links:
where farlig found it
this one @ youtube

welcome

forgot to write it in the last post.. so well, ehrm.. welcome.

-.-

wtf!?!

aye, i admit it. never thought i would create a shitty web log. but then again. why the hell not. a free space, quite an easy url to remember and some room where i can post my stuff, my links, keep track of things - for free.

i don't intend to post stuff like it was some online diary. i did that earlier in my years - actually, before web logs were so bloody popular one almost gotta laugh at it. and an online diary is not something i plan to start up again. i woudln't really call this one a web log, but a page where i post random stuff, on rare occations i might add some personal things but other then that it's pretty much strictly gaming & sports. but mostly, i just do this for my own personal use, keeping track of funny events, links or whatnot that comes along.

ah well, for the phün of it.

cheers.